Excavator Tank: Removed Cooldown on Demolisher Cannon (that was meant to be 1.00) (M) Hazmat Protection: Attempt to fix so actually gives the biochemical resist Baron: Reduced cooldown of nitro battery to 2 (3) #Spore patch 1.07 download mirrors mods#Baron: Removed ability to equip firearm mods now that they are explosive Miniaturized Corpse Processor: Reverted to vanilla as changing it to leave one action point somehow messed up assembly tech tree Regenerative Bioregulator: Reverted to vanilla as removing the biochemical resistance somehow messed up amazon tech tree This is an attempt to keep its identity while also improving action economy. The original changes I'd made were an attempt to improve action economy, but from all the feedback I'd received it had lost too much of its identity with the changes I'd made. Rocket Artillery: Gave it the walker's free action Missile. Rocket Artillery: Reverted Missile Barrage to base game functionality Promethean - Hazmat Protection: Fixed a bug and should now properly give 3 biochemical resistance Removed accidental dependency for deluxe edition. Likely going to make it non mindless variants of biological, cyborg, and mechanical in the future though. The change made some combos with xeno considerably less fun and less interactive between the trees so I reverted it. Initially made this change because it did not make sense for mechs to use them, but the pilots could theoretically. Spore mods: Reverted changes so they can be equipped by mechanical as well. Mechanical: Reduced Psionic Resist to 3 (4) to help with the nerf we gave Psionic to armor bypass. #Spore patch 1.07 download mirrors mod#Squashed some bugs relating to independent army stacks' mod templates. Galactic Empire: Shakarn had 2 holodisplacement shields in progression at 8 and 13 (base game). Adjusted costs to fit the tier for soldier bee and vine bud Star Guide tech now unlocks Elite Unit structure since the star guide was changed to an elite. Removed offhand tag that was on original ability and made it friendly target only. Excavation tank (hero vehicle) trench was interacting weirdly with some offhand weapons. Fixed Positron Arc Projector requirements to be cyborg or mechanical as it was intended to be from an earlier patch. The Soldier and Sniper unlocks from campaign have been recosted to be t2s since they are t2s (were t1 cost).
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